Rising Tide Docs
Bracket Blitz

Scoring

How Bracket Blitz scores predictions - multipliers per round, the contract as source of truth.

Scoring on Bracket Blitz is doubling per round. Round 1 is worth 1 point per correct pick. Round 2 is 2 points. Sweet 16 is 4. Elite 8 is 8. Final Four is 16. Championship is 32. Get further, score more.

Points per round

Round          Multiplier   Games   Round total
R1 (R64)       x1           32      32
R2 (R32)       x2           16      32
Sweet 16       x4            8      32
Elite 8        x8            4      32
Final Four     x16           2      32
Championship   x32           1      32

Each round caps at 32 points so deep picks are worth as much as wide early picks. Max score on a standard 64-team bracket: 192. With play-in games (68-team): 196 (4 play-in games at 1 point each).

Source of truth

The on-chain contract resolves the scoring. The leaderboard you see in the UI is read from the indexed view, but the canonical record is the chain.

result entered
by the organizer, or a named results source
recorded on-chain
the contract holds it
entries are scored
by anyone, once results are final
leaderboard reads
contract state

Play-in games are pre-resolved before submissions open - they are not in the picks array. Only the main draw is part of your bracket.

Tiebreakers

If two entries finish with the same score, the tiebreaker is the closest guess to the final's total score. If those are equal too, the earlier entry wins. Entries can be scored in any order and by anyone, and the order they are scored in never decides who leads.

When the leaderboard updates

The leaderboard updates after each result entry. The organizer enters results from the tournament admin panel, or, for a tournament settled by an outside count, a named results source posts them and can do nothing else; each entry confirms on-chain and the leaderboard recomputes from the new state. Pending result entries (transactions waiting for confirmation) do not move the leaderboard.

After the tournament settles

Once the championship game is recorded, the tournament moves to the SETTLED status. The leaderboard is final and the contract holds the final standings. The owner of the leading entry claims the pool once every entry has been scored. A SETTLED tournament is read-only - no more submissions, no more result changes.

Lifecycle

start → DRAFT
DRAFT
  • PUBLISHEDdeploy contract
PUBLISHED
  • LOCKEDlock entries - no more submissions
LOCKED
  • SETTLEDenter final result
SETTLED
  • ARCHIVEDarchive
ARCHIVEDterminal

DRAFT and PUBLISHED mirror the standard product lifecycle. LOCKED (no more submissions accepted) and SETTLED (results recorded, prizes claimable) are specific to the PREDICTION domain.